Differences between Web Generations and their Relationship with Education PDF

Technology and Education
Definitions and Differences between Web Generations (Web 1.0 – 2.0 – 3.-0 – 4.0) and their Relationship with Education \ PDF

CONTENTS:

  1. PC ERA [ 1980 – 1990}
  2. Web 1.0 [ 1990 - 2000 ] 
  3. Web 2.0 [ 2000 – 2010}
  4. Web 3.0 (2010 - 2020] 
  5. Web 4.0 [2020 - 2030] 
  6.  WEB 5.0 [2030 - 2040]

PC ERA

  1. DESKTOPS 
  2. FILE SYSTEM 
  3. FILE SERVERS
  4. FTP

WORLD WIDE WEB - WEB

  1. The world wide web ( www.or Web) is a large collection of interconnected documents and content web pages, videos, audio).
  2. It is an information space where documents and other web resources are identified by Uniform Resource Locators (URL), Interlinked by hypertext links, and accessible via the Internet.
  3. It is central to the development of the information Age and is the primary tool billions of people use to interact on the Internet.



    WEB 1.0 - INFORMATION WEB

    1. It is first generation of web, it allows only read the information from web.
    2.  It has only limited interaction between sites and web users. 
    3. It is simply an information portal where users passively receive information without being given the opportunity to post reviews, comments, and feedback 
    4. It is era of static websites and representation of static content.

    WEB 2.0 - SOCIAL WEB

    1. It is second generation of web, where people have control over the data as read and write.
    2.  It is facilitates interaction between web users and sites, so it allows users to Interact more freely with each other. 
    3. It encourages participation, collaboration, and information sharing, 
    4. Content type - Audio, Blogging, Calendars, CRM, E-learning, E-mail, Forums, Games, Knowledge Base, Multi-media Portals 5. Applications are YouTube, Wiki, Flickr, Facebook

    WEB 3.0 - SEMANTIC WEB

    1. It is third generation of web, it is open, intelligent, with semantic web technologies, distributed data sources, natural language processing, machine learning, machine processing.
    2. Computers can interpret information like humans and intelligently generate and distribute useful content tailored to the needs of users.
    3. It includes transforming the Web into a database, a move towards making content accessible by multiple non-browser applications, the leveraging of artificial intelligence technologies
    4. Technologies - RDF, XML, URI, API, OAUTH, OWL

    WEB 4.0 - INTELLIGENT WEB

    1. It is fourth generation of web
    2.  It is intelligent learning 
    3. Self learning 
    4. Self organizing
    5.  Connects all devices in the real and virtual world in real time

    WEB 5.0 - SYMBIOTIC WEB

    1. It fifth generation of web 
    2. It is emotionally connection web between humans and computers 
    3. Now, web is emotional less, and it does not perceive our feelings and emotions 
    4. But, in 5.0, it identify our emotions and will respond to our emotions.

    EDUCATION 1.0 (Pedagogy Approach)

    Educator as the instructor and main source of knowledge
    Learner: Receiving by listening to the teacher
    Learner: Responding by taking notes, studying text, and doing worksheets
    Learner: Regurgitating by taking standardized tests
    It is a one way process
    The next wave of education system breaks the barrier between teacher and learner.
    Education 1.0 is, like the first generation of the Web, a largely one-way process. Students go to [school] to get education from [teachers], who supply them with information in the form of a stand up routine that may include the use of class notes, handouts, textbooks, videos, and in recent times the World Wide Web. Students are largely consumers of information resources that are delivered to them, and although they may engage in activities based around those resources, those activities are for the most part undertaken in isolation or in isolated local groups. Rarely do the results of those activities contribute back to the information resources that students consume in carrying them out.
    EDUCATION 20 (Andragogical Approach)
    Educator as facilitator or orchestrator More interaction between the teacher and student and student to student



    • The focus is on the three Cs -communicating, contributing, and collaborating 
    • Project / problem and inquiry-based learning
    • Teacher as orchestrator W Q... WIKI can see you WIKI collaborative, interactive web tools: wikis, blogs, google docs Accessing global expertise.
    Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content/expert.  Some school administrators and educators seem to have taken some steps and moved into a more connected, creative Education 2.0 through using cooperative learning, global learning projects, Skype in the classroom, and shared wikis, blogs and other social networking in the classroom. But in 2013 (ed note: now 2017!), this should be the norm not the exception.
    Education 3.0 (Heutagogical Approach)
    Educator as resource guider and guide-as the-side with open access to information, Education 3.0 is a constructivist, heutagogical approach to teaching and learning.  The teachers, learners, networks, connections, media, resources, tools create a unique entity that has the potential to meet individual learners’, educators’, and even societal needs.
    Educator as resource guide
    • Learners as teachers
    • Social networks for connecting learner as content producer and sharer
    • The web as curriculum diversity of network access to expert
    • Learners become self-directed and content creator and sharer
    • Learners become the authors, drivers, and assessors of their learning experience
    • Teaching/learning approaches
    • Heutagogy Paragogy Cybergogy
    Written by Nour Alali
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